August on the Mesh: The Node That Wasn't a Plane
MeshShadow's airborne flag caught a node reporting 11,924 meters this month. It wasn't a jet. It was a handheld GPS having a bad day.
A Primer to NEPAMesh on Reticulum
How NEPAMesh's public Reticulum transport node came together, what it actually does, and how to point your own instance at it.
Meshtastic vs. MeshCore vs. Reticulum: What Each One Actually Does
NEPAMesh has always been Meshtastic. Here's how MeshCore and our new Reticulum backbone compare, and how to get on all three.
July Follow-Up: What's New in MeshShadow
A passenger jet exposed a bug in NEPAMesh's node count. Here is the fix, plus what else is new in MeshShadow this month: proactive router health warnings and a way to claim your own node before it goes dark.
July on the Mesh: A Coverage Drop, a Silent Router, and Numbers That Don't Agree
A cat knocked loose an antenna connection at BMBF, and we thought that solved it. It didn't. Two routers are still missing, and the mystery is still open.
Antenna Gain vs. Takeoff Angle: Why Bigger Isn't Always Better in NEPA's Hills
A 9 dBi collinear sounds like a straight upgrade over a 2 dBi dipole, but in NEPAMesh's ridge-and-valley terrain it can make your node hear less, not more. Takeoff angle decides which antenna actually helps.
UPDATE: NEPAMesh Games: MeshTrader, Red Dragon, and Pathfinders Over the Mesh
UPDATE: Due to lack of interest this has been discontinued. The github is still active if you wish to put
NEPAMesh
Started in January of 2024, we have grown a nice little mesh in the Wyoming Valley. For the most part,